Skip to main content Disable scrolling animations
Faculty of Animation, Arts & Design

Honours Bachelor of Game Design

Join the next generation of game designers.

Learning Outcomes

Game Art & Design

By the end of this program, the student will be able to:

  • Apply techniques and methods in the production of a diverse portfolio of industry-standard game-art animation assets, game prototypes ad documents.
  • Create compelling game content for multiple gaming applications, including triple-A, serious, casual and mobile games, utilizing industry-standard tools and software.
  • Implement game assets to execute the production of a game within a team setting.

Business & Theory

By the end of this program, the student will be able to:

  • Apply the appropriate skills necessary for proper project production planning and management of computer and video games.
  • Deploy a comprehensive knowledge of the historical, cultural, sociological and psychological aspects of computer games to engage with an audience.
  • Lead, or participate in an interdisciplinary team-oriented game production project.
  • Engage with gaming industry best practices to enable and entrepreneurial position in the gaming marketplace.

Computation & Technology

By the end of this program, the student will:

  • Deploy technology as a discipline, understanding its relationship to other disciplines and its implications and impact on the individual, society and the future.
  • Utilize the basic principles of computer science, mathematics, physics and other technical skills necessary for the design of computer games.
  • Adapt the new technologies and environments, and quickly learn new skills and methodologies.

Game Narrative

By the end of this program the student will demonstrate the ability to:

  • Design within the framework of an overall narrative structure to create interesting plots, subplots and gameplay for an area or level.
  • Develop game design solutions having significant theoretical, narrative, perceptual and aesthetic coherence.
  • Evaluate the degree to which a game can be intuitively engaged by a user.

Game Development

By the end of this program the student demonstrate the ability to:

  • Participate creatively in every level of game development from initial design to publishing.
  • Manage the production of a computer game, allocating resources and developing an effective and efficient schedule, budget and milestone plan to develop the game.
  • Communicate orally, graphically and in writing, employing the professional skills and techniques used in the design, development and documentation of computer games.

Critical Thinking & Analysis

By the end of this program, the student will show:

  • The development of critical thinking, quantitative reasoning, written, and oral communication.
  • More than introductory knowledge in humanities, sciences, social sciences, global cultures, and/or mathematics.
  • Knowledge of society and culture, and skills relevant to civic engagement.
  • More than introductory knowledge of the distinctive assumptions and modes of analysis of a discipline outside the core field(s) of study.