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Faculty of Animation, Arts & Design

Honours Bachelor of Game Design

Join the next generation of game designers.

For the Fall 2020 semester, this program will be delivered entirely through remote learning. View delivery modes for all programs.

Learning Outcomes

Game Art & Design

By the end of this program, the student will be able to:

  • Apply techniques and methods in the production of a diverse portfolio of industry-standard game-art animation assets, game prototypes ad documents.
  • Create compelling game content for multiple gaming applications, including triple-A, serious, casual and mobile games, utilizing industry-standard tools and software.
  • Implement game assets to execute the production of a game within a team setting.

Business & Theory

By the end of this program, the student will be able to:

  • Apply the appropriate skills necessary for proper project production planning and management of computer and video games.
  • Deploy a comprehensive knowledge of the historical, cultural, sociological and psychological aspects of computer games to engage with an audience.
  • Lead, or participate in an interdisciplinary team-oriented game production project.
  • Engage with gaming industry best practices to enable and entrepreneurial position in the gaming marketplace.

Computation & Technology

By the end of this program, the student will:

  • Deploy technology as a discipline, understanding its relationship to other disciplines and its implications and impact on the individual, society and the future.
  • Utilize the basic principles of computer science, mathematics, physics and other technical skills necessary for the design of computer games.
  • Adapt the new technologies and environments, and quickly learn new skills and methodologies.

Game Narrative

By the end of this program the student will demonstrate the ability to:

  • Design within the framework of an overall narrative structure to create interesting plots, subplots and gameplay for an area or level.
  • Develop game design solutions having significant theoretical, narrative, perceptual and aesthetic coherence.
  • Evaluate the degree to which a game can be intuitively engaged by a user.

Game Development

By the end of this program the student demonstrate the ability to:

  • Participate creatively in every level of game development from initial design to publishing.
  • Manage the production of a computer game, allocating resources and developing an effective and efficient schedule, budget and milestone plan to develop the game.
  • Communicate orally, graphically and in writing, employing the professional skills and techniques used in the design, development and documentation of computer games.

Critical Thinking & Analysis

By the end of this program, the student will show:

  • The development of critical thinking, quantitative reasoning, written, and oral communication.
  • More than introductory knowledge in humanities, sciences, social sciences, global cultures, and/or mathematics.
  • Knowledge of society and culture, and skills relevant to civic engagement.
  • More than introductory knowledge of the distinctive assumptions and modes of analysis of a discipline outside the core field(s) of study.